You may have seen some people getting OptiFine 1.17.x to work with Zink renderer, but there’s no point to do that, unless you want to run shaders. Zink + 1.17.x OptiFine is a lot slower than GL4ES + 1.17.x vanilla. Now OptiFine 1.17.x working with GL4ES renderer (this video focuses on Android, iOS doesn’t require patching assets).
*Known issue:* You need to disable Render Regions or it will crash the game while joining world.
Full instruction for getting Minecraft 1.17+ to work:
You need to switch renderer to “gl4es 1.1.5” (Android/iOS) or “tinygl4angle” (on iOS).
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